Safehouses can be bought around the map, and hotels and motels can be rented temporarily as a single save point.Ĭores return from RDR2, though they are slightly more dumbed down and less realistic for gameplay purposes, being limited to Health, Stamina and Strength cores. TV shows are back and greater than ever, with a larger number of mocap-based TV shows that contrast with the predominantly cartoon-based programs in GTA V, with many shows that parody cheesy 80s-90s action shows, sitcoms and soap operas, as well as an MTV pastiche that plays a mixture of trippy animations and certain licensed music videos from the era. An early form of the internet can also be used in-game, with an early email used to communicate with characters, drug pushers and weapon dealers in-game as well as a leisure-based web-hosting service based on Yahoo! Geocities which explores the more humorous and satirical elements of the game. Many activities from previous GTAs are featured in GTA: Carcer City, such as, but not limited to, Drug Dealing, Racing (Illegal and Legal), Rampages, Gambling, Vigilante, Taxi Driver, Valet and Clubbing (in this case, Raving), along with new activities including Loan Sharking, Rave Bounties, Cage Fights, Blackmail, Devil's Night, Bar Brawls, Rooftop Assassinations, Protection Money Collection, Bet Fixing, Small Town Nightwatch and a much more improved Store Holdup system that functions much like a cross between Saints Row 1 and RDR2.Īmbient activities include Drinking (many accessible bars and pubs), Strip Clubs, Fishing, Eating, Consumption of certain Drugs, Hunting, Pool, Basketball, Photography, working at an Auto Shop and Random Encounters. Other than main storyline missions, the player can engage in other side activities, both action-based and ambient.īorrowing from the first Saints Row, many in-game stores have opening and closing times, with some exceptions such as 24-hour convenience stores, and sales for discounted goods are advertised through the game's radio. ![]() There are three endings in the game, an honorable criminal ending, a neutral criminal ending and a dishonorable criminal ending, all three which involve Ricky leaving the city behind him.īeginning in the winter of 1989, there is a time skip of seven years to springtime of 1996, which coincides with Chapter 1, and ending in the warm summer of 1997, coinciding with Chapter 7. A morality system exists in-game, and can determine the fate of certain primary characters in the storyline, with a dialogue wheel system similar to Mass Effect being present in the game. The story, split into 7 Chapters with a Prologue in the style of RDR2, with each chapter taking place in a different season. Returning to the roots of the series, as well as the gritty atmosphere of The Lost And Damned, GTA: Carcer City features one main protagonist, although the player briefly takes control of a few other characters momentarily over the course of the storyline. Set between 19, and briefly during the 1970s and 1989, there is a consistent grunge/industrial tone to the game, with the default color grading for the game being that of a rusted sepia filter, which can be changed in-game through the filters menu. ![]() A dangerous city long past its prime, it is surrounded by suburban areas, both rich and poor, forests, two relatively large lakes and connecting rivers, a mountain with a waterfall and a significantly safer, yet smaller city based on Ann Arbor west to it. Mostly based on Detroit, the city also takes influences from other Rust Belt cities such as Flint, Gary and Pittsburgh. GTA: Carcer City, as its name implies, takes place in Carcer City, in the fictional Midwestern state of Musketoon (loosely based on Indiana and Michigan, with elements of Pennsylvania and Illinois), near the Canadian border in the Great Lakes Region of the United States. Fresh out of the state pen, a man, born and bred in a city that thrives in violence and vice at the brink of a massive gang war, journeys across his hometown, coming to terms with his past, a quest of vengeance and a changing time." ![]() ![]() Optimism prevails as a period of prosperity and seemingly never-ending economic growth engulfs America's coastal cities, while the ghosts of the Rust Belt are left to their own devices. The turn of the century looms over the horizon as civilization embraces a new era, marked by breakthroughs in technology and global communication on a scale never before seen in human history. Updated Soundtrack, New Entertainment, New Vehicles, New Weapons Soundtrack, In-Game Entertainment, Weapons, Filters, General GameplayĬores, Wanted Level, Bounties, Combat, Leisure, Side Missions, Safehouses Tagline, Overview, Setting, Plot Outline, Characters, Gangs Loosely based on ObsydianRaven's 2011 concept.
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